1.

THE FIRST

Spark
An idea maker came to us looking for a business advice on the mobile app world. We discussed all his ideas details and the success probability based on the market tendency. By making the first research we fall in love with the idea of making a new “Stop” style Word Game.

2.

THE BULLSEYE

Phase
The market analysis showed us on social media the big affinity of young users with the great “Stop” game in days of yore.
On the prototyping cycle, we found that allowing the users to mess up the opponents game increase the app challenge and engagement. We will be able to mix users knowledge and agility skills.
Since the designing phase, all team began to get addictive while testing it, so we got the feeling….. “THIS COULD BE A JACKPOT!”

The

Challenge

 The new best sabotage multiplayer real-time word game.

3.

THE

Results

A great corona SDK development with one of our most powerful and faster backend server. Stop Revenge was designed as a Dynamic learning environment, with the capability to grow as far as our community and content managers imagination could reach.

Real Time Match

Online real-time matches around the world

Categories

More than categories in two languages and growing.

Time Attack

Play against yourself. Test your knowledge on 60 seconds!

Power Ups

10+ different powers to sabotage the opponents game.

Leaderboards

Worldwide leaderboards on each category.

Facebook Friends

Challenge the Facebook friends directly.

4.

THE

Take off

Stop Revenge it’s getting stronger in social media awareness. Users just love to go back in time and play again “Stop” with new amazing tech features.

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STOP REVENGE

The best word battle game